Younger Gods

Many of the Younger Gods have no followers at all, although they are always out to recruit some. With so much variation between their followers, all of the Younger Gods made their new followers swear to respect the domains of other churches. There is still plenty of rivalry, but crusades and holy wars have always been off limits. Individual churches still build their own temples, but all churches contribute members to The Circle, the main religious body in Rohir. The Circle is completely neutral in the great war, and administers churches on both sides. They are based in Gilaven on the Nentyr River.

Currently known Younger Gods:



Is the god of law and a lawful good greater deity whose portfolio consists of duty, loyalty, and righteousness. His symbol is a right-hand gauntlet held upright with palm forward.
Also known as Our Lady of Silver and the Moonmaiden, is the goddess of the moon. She is also venerated as a goddess of light, stars, navigation, navigators, wanderers, questers, and goodly lycanthropes
Also known as the Mistress of the Night. Goddess of darkness, and caverns, as well as a neutral evil greater deity. Counterpart to her twin Selûne, she presides over caverns, darkness, dungeons, forgetfulness, loss, night, secrets, and the Underdark. Among her array of twisted powers is the ability to see everything that lies or happens in the dark. Shar's symbol is a black disk with a deep purple border.
Also known as The Lady of the Stars. A goddess of constellations, providing direction to the lost, seeing beauty past the main attractions, and spreading freedom of dreams far and wide unbiased. Her symbol is a large star with several smaller stars surrounding it. 
Also known as The Watcher in the Shadows. A god devoted to keeping the world safe from knowledge that would destroy it, as well as watching over those that would keep secrets of the greater good. His symbol is a large shield with a watchful eye in the centre. 

Also known as The Protector and Provider. Patron and guardian of Halflings.

'Those who seek to live in accordance with the way of the Provider will be blessed with a cornucopia of riches. Seek peace and comfort, for a life lived with both is true wealth. Although violence should never be welcomed, the Protector's aegis will extend to those willing to fiercely defend their home and community. Lead through example, and know the activities of those you lead so that you can help shoulder their burdens when need be. Treasure your family, for your parents gave you life and your children are your future. Care for the aged and the weak, for you never know when you may be one of the strong laid low.'


Known as 'The God of the Mountain' by the residents of Belagord. Belagordians say that he united the original survivors of the Day of Fire and encouraged them to work together for the benefit of all, rather than the hierarchical systems that had existed before the cataclysm. His followers preach harmony between all living beings.
The Donkey God. Patron of the stubborn and the elderly.
The Four  

The Four are unique among the gods in that they are worshipped as a single entity. The followers of The Four are usually cagey about how they came to worship their gods, but they are almost always found on a quest for an item that their gods have requested. Each of The Four represents a point on the good/evil – chaos/law diamond.

The King of Coins – Evil

The Queen – Good

The Knight – Chaos

The Page/Princess of Wands - Law

Notable Personages:

Diri – Serves the King – 'Head Priest'
Peter – Serves The Knight – Searching for 'The Chalice'
Katarina – Serves the Princess


Younger Gods

Shadow of the Firstborn EsotericFish