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Overview of Rohir

History

The defining event in the history of Rohir is a disaster known as the Day of Fire, where a war culminated in the release of a huge amount of magical energy that obliterated most of the known world. This event marks the start of the modern calendar, which currently sits at 523 ME (Modern Era).

Though no written histories survive from before the Day of Fire, historians from Minar and Gilaven have made a concerted effort to compile oral histories so that the disasters of the past will never be repeated. Read More…

Modern Day

The Central Continent is divided between two major political entities: The Free Kingdoms, and The Aldarian Empire. These two powers have been at war for nearly a century, but neither has been able to make any significant gains in that time. The Nentyr river forms a natural border between the two powers, being too wide and swift to enable an easy crossing by troops or supplies.

The limited success of military incursions has led factions on both sides to start engaging in a 'proxy war' – using spies and mercenaries to destabilise governments and trade. Both sides deny any knowledge of such missions, but it is an open secret that there is plenty of money to be made in this cold war for those with the right skills.

To the west of the Central Continent lies the Sea of Fire. The only inhabited land in this area is the Tempest Isles, a collection of City States that control most seaborne trade together with the Free City of Nentyr. The Sea of Fire is difficult to sail even at the best of times, and only islander trained captains are willing to venture far enough from the coastline to ship goods over long distances.

Aldarian Empire

As the largest single political entity in Rohir, many view the Aldarian Empire as strong and united in purpose; but in reality the Empire is far from stable. Power in the Empire is divided between seven Great Houses that exist in an uneasy alliance. Power is centralised in the capital city of Val'Aris (also known as The Shining City), and the seven Daimyo spend much of their time there maneuvering for political advantage.

The Free Kingdoms

Though referred to by most people as the Free Kingdoms, the seven countries north of the Nentyr River don't function as a single political unit. The Free Kingdoms each function independently, but have mutual defensive pacts to protect them from the far more powerful Aldarian Empire.

Neutral Factions

Not everyone adheres to the view that one must either join the Empire or the Kingdoms; there are many that want the freedom that their ancestors sought when they joined the kingdom of Enneth. In the crazy years following the Day of Fire, Kingdoms and Cities rose and fell almost overnight, but there were some that managed to establish themselves as independent powers – most notably the city states along the Nentyr River and the various islands near the main continent. Read More…

Religion

While the history of Rohir has been dominated by the Elder Gods, followers of all modern religions make it a priority to erase any written records of their existence. There are rumours of cults trying to free the dark deities, but it is widely accepted that the Younger Gods' prison (whatever it may be) is impregnable.

With 1000 Younger Gods (nobody is sure of the actual number of Younger Gods, but scholars have settled on 1000 for ease of reference), it was always unlikely that there would be temples for all of them. Many of the Younger Gods have no followers at all, although they are always out to recruit some. With so much variation between their followers, all of the Younger Gods made their new followers swear to respect the domains of other churches. There is still plenty of rivalry, but crusades and holy wars have always been off limits. Individual churches still build their own temples, but all churches contribute members to The Circle, the main religious body in Rohir. The Circle is completely neutral in all political conflicts, and administers churches in all nations. They are based in Gilaven on the Nentyr River.

Magic

Since magic is believed to be responsible for the Day of Fire, most of the general populace views it with suspicion. But the arcane energy released by Tommak's rift isn't going anywhere, so it is considered a fact of life that new magi will be born (when one mage dies, their energy is passed to a newborn). The Arcane Academy in Minar was established two hundred years ago to try and contain all Magi in one supervised area, and children are often sent there as soon as they begin to display any arcane abilities. Read More…

Races

The Races of Rohir are seperated into three categories: The Elder Races, The Younger Races, and The Outsider Races. Read More…

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